My first videogame memory is about falling. I remember a blue sky and green land and some yellow rectangle where I was supposed to land, but couldn’t, because I was three or four years old and videogames were new and confusing. Unable to control my plane, I could only watch it spiral and crash. The game was Hellcats over the Pacific. I learned this only twenty years later, when I recognised it in a video compilation of old games. The name of this flight sim evaded me for so long because I gre...
A Panel Shaped Screen: Rediscovering Moebius, the artist who influenced Sable (and a million other games)
Talking about a game’s influences is always a tricky business. Sure, developers love to give long talks about the artists they admire. About their inspirations, the concepts they remixed, the idols they wish to surpass. But there’s a difference between the influences they are trying to evoke consciously, and the many-finned chimeras swimming just under the surface of consciousness.
I worry about Geralt. The Witcher series may be over for now, but this hasn’t stopped Geralt from taking odd jobs here and there, slaying beasts in Monster Hunter: World, or stabbing folks in Soul Calibur VI. Is Geralt getting adequate retirement benefits? Have witchers unionized yet? I hope he can get some rest, or at least find more contract work that doesn’t involve exterminating monsters all the time. Freelancing is tiring.
Here are seven games that need to be blessed by Geralt’s presence...
The first English words I learned were "register" and "not yet".
I didn't quite grasp their meaning at the time. I only knew that my CD-ROMs full of demos all featured the same starting screen with two buttons. The one called "Register" opened a scary window full of foreign words. Clicking the "Not Yet" button, on the other hand, allowed me to play for a while.
I was a five-year-old Italian girl, and I had no video games in my native language.
The Darkness II is a game about being a mafia hitman, shooting everyone, and feeding the hearts of your enemies to the black abomination coiled inside your chest. But it’s also a game about fighting your darkest self, doubting your own mind, and finding salvation in love.
You might have heard of Berserk already. A few people have pointed out the similarities between Hidetaka Miyazaki’s Souls series and the manga Berserk. Perhaps you’ve even gotten curious, toyed with the idea of getting into it, but without a clear idea of where to start. Or perhaps you got the impression that Berserk is not for you.
Our world may be literally burning, everything is a mess, and The Brexit still looms upon us. But thanks to popular hits like Del Toro’s Shape Of Water and the adorable anime The Ancient Magus’ Bride, lusting over a fictional monster on main is now deemed socially acceptable.
On Twitter, at least.
The word 'roleplaying' evokes images of sweaty kids sitting around a table, or of impossibly stylish Japanese boys on a quest to save the world. But the simple act of roleplaying - of people telling a story together - doesn't require colourful manuals or high-resolution graphics. It doesn't even require rules, nor the ceremonial presence of a Dungeon Master guiding the narration: it only takes two people willing to play pretend.
I have been lied to.
The letter from my late grandfather which arrived at my desk spoke of freedom. It spoke of an alternative from the daily grind of the city life, of charming adventures, of hard work rewarded and of peace of mind...
I never played Secret of Mana 2 on the Super Nintendo, but I could recognize its trees in a blink. I saw them in countless other games, their lush branches decorating the corners of fantasy worlds filled with magic, dragons, and bugs. Oh, so many bugs...
In June 2017 Pendulo Studios, creator of the Runaway series, announced its next project: a video game adaptation of Blacksad, a noir comic starring a feline detective. In the world of games, the news was received with a shrug. But in the comics scene, people were screaming incoherently.
Elegy for a Dead World is what happens when a story starts too late. When no hero appears to defeat the evil aliens, to assassinate the corrupted president, to warn the world about the impending natural catastrophe. All that remains is silence, ruins, and a morbid curiosity to know how it all went down.
Mystic Messenger is the story of a female heroine who downloads an app on her phone, attracted by the premise of “chatting with hot guys”, only to discover said app is actually the private chat client of a peculiar group.
At the same time, Mystic Messenger is also the story of you, the player, downloading a silly otome game only to discover a story about hackers, secret organizations, a brain-washing cult and PEOPLE BOMBING YOUR HOUSE.
Monsters are a bit like us. They are materializations of our darkest fears, and reflections of our darkest selves. We fear them, and yet we can't stop pitying the poor creatures, because we all have days when we feel like them. Days when our body feels all wrong, like a skin suit that doesn't perfectly adhere to our shape. Days when we feel like we don't fit anywhere, when we are broken and lost. Monster Garden is a game for those days.
'Can games be art' is a boring question. 'Can games be art galleries' is a much better one. The description seems to fit Hylics, which Mason Lindroth released in 2015. He called it "a recreational program with light RPG elements." It's really a pseudo-game made to be visited rather than played, with building blocks made of acid colors, scrambled words, clay, and an utter love for the absurd.